V0.5 in plain terms
V0.5 aims to explore about half of the mod's planned content relating to HTTYD 1. It is not half of the movie's content itself, but rather, half of the features we at Berk's Dragon Academy plan to implement into the mod based and sourced from the first movie.
The reason V0.5 matters is that it gives BDA its first complete base. It adds the first dragons, the first Hooligan villages, the first gear, the first passive mobs, and the main dragon systems. V1 builds on that same base instead of replacing it.
V0.5 is not a side experiment. It is the first version where the HTTYD Minecraft experience starts becoming playable.
The V0.5 dragon lineup
V0.5 starts with three dragons because those three can prove the main systems without bloating the first release target.
| Dragon | Why it is in V0.5 |
|---|---|
| Night Fury | The rare, iconic, hardest tame. It carries the strongest HTTYD identity and tests the most careful taming behavior. |
| Deadly Nadder | A sharp, alert, territorial dragon that gives the lineup speed, danger, and stronger visual threat behavior. |
| Gronckle | A heavier and more forgiving dragon that gives players a more accessible entry into taming and riding. |
The systems V0.5 needs to prove
The important part is not just that these features exist. It is that they connect into one loop.
You find a dragon, approach it, tame it, own it, care for it, level it, ride it, fight with it, breed it, hatch an egg, and raise the next adult dragon. That is the backbone V0.5 needs to prove.
| System | Included in V0.5 |
|---|---|
| Wild dragon spawning | Species-specific biome, altitude, group size, and rarity rules. |
| Wild dragon behavior | Roaming, perching, idle scanning, player detection, hostile mob combat, warning, search, and aggro. |
| Taming | Suspicion, trust, correct food, threat rules, feeding windows, bondable state, final bonding. |
| Owned progression | Hunger, XP, levels, bond, commands, GUI, cargo, saddle, riding, combat, breeding, downed state. |
| Eggs and hatchlings | Breeding, egg items, egg placement, incubation, ownership on placement, hatching, hatchling restrictions, growth. |
| Hooligan villages | Cold-coastal villages with adults, children, traders, defense, Great Hall, docks, houses, boats, catapult tower, offshore statues. |
| Gear and mobs | Viking weapons, round shield, bolas, Hiccup’s Dagger, dragon saddle, seagulls, crows, and HTTYD sheep. |
What V1 does later
V1 expands the same systems. It does not mean different villagers or a totally different village system. It means more content layered onto the base V0.5 creates.
That can mean more dragons, more world content, more HTTYD 1 completeness, more assets, more structures, and deeper use of the same core ideas.
What V0.5 does not cover yet
Our intention with V0.5 is to release a proof of concept, giving our community a first glimpse into the playable progress we've made. As such, V0.5 will only include the most basic functions needed as a baseline for the mod — this means it will not include features such as full dragon genetics, genders, and inherited stats, as well as large-scale faction systems and later world expansions. This version will also only contain three of the dragons planned to be in the mod: the Night Fury, Deadly Nadder, and Gronckle.
